Learning C# through Experimental Rig-Building in Unity
Testing Physics of Rope Torso Script and Magnitude Clamp Script on Rope Arms, 2020
Fingers made of Line Renderers and Sliders, 2020
Position Constraint 2018, Collision Bug
Position Constraint 2018, Gravity Test
Excerpt from a Position Constraint/Carry Script 2020
if (Finger3.bounds.Intersects (ThisInteractable.bounds) && Finger1.bounds.Intersects (ThisInteractable.bounds) && Finger2.bounds.Intersects (ThisInteractable.bounds)){
Debug.Log ("Inrangetopickup");
inrange = true;}
Debug.Log ("Inrangetopickup");
inrange = true;}
if (inrange == true && Input.GetMouseButtonDown(0) && Finger3.bounds.Intersects (ThisInteractable.bounds) && Finger1.bounds.Intersects (ThisInteractable.bounds) && Finger2.bounds.Intersects (ThisInteractable.bounds)){
PosConstraint.constraintActive = true;
PosConstraint.constraintActive = true;
//RotCon.constraintActive = true;
thisobj.GetComponent<Rigidbody> ().isKinematic = true;}
if(PosConstraint.constraintActive == true){
carrying = true;}
Early Test of Ray casting for moving arms, and sliders for modifying sprite's rotations, 2019
Crab Walk, 2020
Artificial Gravity on Stick Legs, 2020
}