Learning C# through Experimental Rig-Building in Unity
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Testing Physics of Rope Torso Script and Magnitude Clamp Script on Rope Arms, 2020
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Fingers made of Line Renderers and Sliders, 2020
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Position Constraint 2018, Collision Bug
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Position Constraint 2018, Gravity Test
Excerpt from a Position Constraint/Carry Script 2020
if (Finger3.bounds.Intersects (ThisInteractable.bounds) && Finger1.bounds.Intersects (ThisInteractable.bounds) && Finger2.bounds.Intersects (ThisInteractable.bounds)){
Debug.Log ("Inrangetopickup");
inrange = true;}
Debug.Log ("Inrangetopickup");
inrange = true;}
if (inrange == true && Input.GetMouseButtonDown(0) && Finger3.bounds.Intersects (ThisInteractable.bounds) && Finger1.bounds.Intersects (ThisInteractable.bounds) && Finger2.bounds.Intersects (ThisInteractable.bounds)){
PosConstraint.constraintActive = true;
PosConstraint.constraintActive = true;
//RotCon.constraintActive = true;
thisobj.GetComponent<Rigidbody> ().isKinematic = true;}
if(PosConstraint.constraintActive == true){
carrying = true;}
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Early Test of Ray casting for moving arms, and sliders for modifying sprite's rotations, 2019
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Crab Walk, 2020
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Artificial Gravity on Stick Legs, 2020
}