These are videos documenting an experiment I programmed in the Unity Game Engine. A way to allow users to move 2D sprites through full ranges of motion animated and rendered in Blender. Through scrolling a mouse over the matrix hundreds of hand placed frames- the user can change the sprite and can create animations  by dragging their mouse over the frames or through setting way points which are visited by a mouse proxy. (Which can be seen in the first video). The way points can be added/edited dynamically creating for more possibilities for real time editing.